![]() ![]() I would absolutely take a deep dive into Lunch Box Heroes adaptations to the dark powers and really try to craft some extra strong backstory and narrative for them tailored to your party. Especially if your party is already entering Barovia as an evil party, they should be easily courted by and making allegiances with the various powers. Strahd himself only came into his power and magical abilities long after his father was dead.Ģ) Definitely look into the sources of Strahd's power (the dark powers and Baba Lysaga). (The crown being crafted by Strahd's father) unless you want a narrative of how it became corrupted in Barovia under the dark powers as well. So what should these items DO? What would you recommend for a level 10 party? Granted, these may just be fluff if we don't continue, but if we do I want something useful and fun.ġ) I'd avoid anything being of significant power/ magical ability that's from before Strahd came to power in Barovia. The Amulet of Dusk- An Artifact of the Dusk Elves The Zarovich Signet Ring- Family ring of Strahds family The Cape/Cloak of Ravenloft- A royal cape or cloak made by Strahd's mother, Ravenovia, after his conquest. The Crown of Barovia- A royal crown crafted for Strahd on his father, Barov's, orders. What I need help on is determining what kind of magic items they are or what effects they might have. So I was thinking of magic items I could give them, things that Strahd might have on him. With Van Richten's book coming out, by the time the party gets to Strahd and level 10 they may decide to hang out in Ravenloft and Barovia for a while, they are an evil party after all. (He took over for me a while back) You all have been amazing help as I delve into your many posts and your vast wisdom, so thanks for that. The light is sunlight and lasts for 10 minutes or until you end the effect (no action required).So my group is getting ready to run Curse of Strahd when our current campaign is over, with me taking over as DM so our current can have some player time. As an action, you can expend 5 charges while presenting the holy symbol to make it shed bright light in a 30-foot radius and dim light for an additional 30 feet. ![]() ![]() When you do so, undead have disadvantage on their saving throws against the effect. If you have the Turn Undead or the Turn the Unholy feature, you can expend 3 charges when you present the holy symbol while using that feature. It can repeat the saving throw at the end of each of its turns to end the effect on itself. On a failed save, a target is paralyzed for 1 minute. Vampires and vampire spawn within 30 feet of the holy symbol when it flares must make a DC 15 Wisdom saving throw. As an action, you can expend 1 charge and present the holy symbol to make it flare with holy power. It regains 1d6 + 4 charges daily at dawn. The holy symbol has 10 charges for the following properties. The holy symbol is a platinum amulet shaped like the sun, with a large crystal embedded in its center. The high priests of Ravenloft kept and wore the holy symbol after Lugdana's passing. Lugdana used the holy symbol to root out and destroy nests of vampires until her death. According to legend, it was delivered to a paladin named Lugdana by a giant raven - or an angel in the form of a giant raven. It predates the establishment of any church in Barovia. The Holy Symbol of Ravenkind is a unique holy symbol sacred to the good-hearted faithful of Barovia. Wondrous item, legendary (requires attunement by a cleric or paladin of good alignment) ![]()
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